REINFORCEMENT LEARNING FOR ROBOTICSCONTENTS

Contents

Twenty-two chapters in five parts, from the definition of a Markov decision process to a quadruped trained end to end in Rust.

Every chapter carries the same three layers: complete mathematics, an interactive visual for each hard idea, and working code.

Part I

Foundations of Sequential Decision-Making

Sutton & Barto's spine, retold with robots and interactive math.

Part II

Scaling Up: Function Approximation & Deep RL

From tables to tensors — the leap robots require.

Part III

The Robotics Side

Kober's bridge, rebuilt with modern materials.

Part IV

Competencies: RL on Real Robots

Tang's taxonomy as deep dives: what worked, why, and rebuilt in Rust.

Part V

Frontiers & Capstone

Where the field is going — and one project that uses all of it.